Mobile Design and Development

Practical concepts and techniques for creating mobile sites and web apps

By Brian Fling

7 Readers

Fabio

Carl

Rubén

Tyler

Martin

Đặng

Kevin

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Fabio F. finished.

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Fabio F. Mobile Design and Development

Bad mobile strategies often start with bad assumptions. No one in mobile claims to know everything about mobile, it is simply too large of an ecosystem to keep tabs on all the facets. I’ve found the safe bet is to start with an understanding of your users’ needs and to follow the seven rules covered in this chapter: 1. Forget what you think you know. 2. Believe what you see, not what you read. 3. Constraints never come first. 4. Focus on context, goals, and needs. 5. You can’t support everything. 6. Don’t convert, create. 7. Keep it simple.

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Fabio F. read -1 chapters in Mobile Design and Development

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Fabio F. read 2 chapters in Mobile Design and Development

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Fabio F. read 4 chapters in Mobile Design and Development

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Fabio F. Mobile Design and Development

"You guessed it: users really don’t care about physicality, media, or modes, but that doesn’t mean that we can ignore them. Just the opposite—good design means that these elements should be invisible to the user. It is our job to create intuitive experiences using technology to anticipate and solve problems for the user through the fewest, deliberate actions. Users tend not to care about what they can’t see, which works out for us because making great experiences pays our bills."

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Rubén Lozano finished.

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Tyler Smith read 35 pages in Mobile Design and Development

35

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Martin Yoakum read 35 pages in Mobile Design and Development

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Martin Yoakum read 5 pages in Mobile Design and Development

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